Basic Settings

Chosen_1st

Basic Settings

Basic Server Information

  • Server address: Play.RSerene.com (you can also run /server Survival from another RSerene server to join).
  • Server core: Lophineopen in new window.
  • Client compatibility: clients from 1.8 ~ 26.3 are all supported.
  • Recommended client version: 26.3
  • Player count and difficulty: max 40 players online, difficulty is hard.
  • View distance settings: view distance 16, simulation distance 12.
  • Sleep mechanic: night acceleration starts when 30% of players are in bed. Thanks to the original plugin NoPhantomSleepopen in new window, right-clicking a bed at night counts as having slept through the whole night, and no more phantoms will spawn.
  • Inventory is kept on death: the server has keeping your inventory on death enabled.

World and Survival Systems

1. Teleportation and Homes

  • Commands: /back (last location), /dback (death location), /home, /homes, /sethome, /removehome, /spawn, /tpa, /tpahere, /rtp.
  • Numeric limits: up to 8 homes; a /tpa request stays valid for 60 seconds; /rtp has a 10 minute cooldown and lands somewhere between 3200 and 32000 blocks from spawn in the Overworld.
  • Invulnerability window: 5 seconds of invulnerability after teleporting, but breaking or interacting with a block ends it early.

2. Claims

ItemValue
Max claims8 claims
Max size per claim512 × 512 × 256
Height range-64 ~ 320
Spacing between claimsAt least 8 blocks
Selection tool / info toolWooden hoe / string
Price per block0.05 coins
  • Flags and safety: PVP is disabled inside claims by default, but explosions are allowed by default. Claim owners can toggle each flag one by one.
  • Trust system: /res padd grants someone build, break, container and interaction permissions, but it cannot let them turn on PVP or set fires. Full trust requires /res pset <ID> admin true.
  • Disabled features: flight, jump height, keep inventory / XP, backups, time and weather, healing and claim chat (these cannot be enabled even with claim admin permission).
  • Trading rules: renting and selling claims is off, and deleting a claim does not refund any coins.

3. Economy

  • Currency: the symbol is ¥, new players start with a balance of 100, there is no upper limit, and decimals are supported.
  • Trading and fees: /pay transfers charge a 3% fee, paid on top by the sender.
  • Global market: open it with /gmp market gui (more commands in "Command List"); its tax rate is 5%.
  • System recycling: open the menu with /sell gui, put in whatever the system shop buys, then close the menu and the items are sold automatically; repairs are free; scrapping a machine refunds part of its materials.
  • Items the system shop buys:
ItemPriceItemPrice
Raw Copper0.60Emerald Ore25.00
Raw Iron1.20Heart of the Sea50.00
Raw Gold1.60Netherite Ingot90.00
Coal Ore2.80Block of Diamond108.00
Block of Raw Copper5.40Enchanted Golden Apple200.00
Block of Raw Iron10.80Deepslate Coal Ore360.00
Diamond12.00Deepslate Emerald Ore680.00
Block of Raw Gold14.40Heavy Core3200.00

Note

Selling prices are still being adjusted; feedback is welcome.

4. Chat System

  • Basic limits: single-channel chat, a 2 second cooldown between messages, and a maximum of 100 characters per message.
  • Quick showcase: typing [inv], [ender] or [item] instantly shows your inventory, your ender chest or the item in your hand.
  • Mute restrictions: while muted, commands such as /me, /tell and /msg do not work at all.

Throttling Settings

1. Ticks Processed per Tick (limit)

  • Meaning: the maximum number of times this entity is processed per tick inside a single Folia region.
  • Trigger: throttling starts once the entity count in the region exceeds limit.
  • Throttling effect: only limit entities have their tick processed per tick; the ticks of the remaining entities are skipped.
  • Example: with limit = 100 and 300 entities actually in the region → only 100 are processed per tick, so each entity is processed once every 3 ticks on average.

2. Maximum Existing Count (removal)

  • Meaning: the hard cap on how many of this entity may exist inside a single Folia region.
  • Trigger: removal starts once the entity count in the region exceeds removal.
  • Removal effect: the core removes entities starting from the earliest spawned one until the count drops below removal.
  • Purpose: stops entities from piling up indefinitely, keeping the region from blowing up in memory or computation.

3. Specific Settings

EntityTicks Processed per Tick (limit)Maximum Existing Count (removal)
Zombified Piglin100400
Blaze80320
Magma Cube80320
Slime100400
Ghast2080
Witch60240
Wither Skeleton80320
Enderman60240
Drowned80320
Guardian80320
Zombie120480
Skeleton120480
Creeper100400
Spider100400
Endermite2080
Pig120480
Cow120480
Sheep120480
Chicken150600
Rabbit80320
Horse30120
Wolf30120
Cat30120
Ocelot1040
Parrot1040
Villager100200
Iron Golem60240
Dropped Item3001200
Experience Orb3001200
Armor Stand120480
Item Frame400480
Glow Item Frame400480
Boat60240
Minecart60240
TNT60240
Arrow120480
Snowball120480
Firework Rocket60240
Ender Pearl2080
Falling Block60240
Last Updated 11/8/2026, 5:45:03 AM